Dynamic NFC screens coming of age

NFC video screen
via Think & Go unveils NFC video screen • NFC World.

Five years after Robert Hardy and Enrico Rukzio researched mobile interaction with dynamic displays and NFC meshes, commercial applications are finally beginning to emerge: Think & Go NFC have just launched Dynamic NFC-Screen, a combined video display and smart poster that enables consumers to interact with promotional and informational videos. Below is an illustration from Hardy & Rukzio’s original paper:

Hardy and Rukzio (2008)

Hardy, R. and Rukzio, E. (2008). Touch & Interact : Touch-based Interaction of Mobile Phones with Displays. Proceedings of Mobile HCI 2008, pp. 245–254

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Ubiquitous annotation user experience

Research seminar at the University of Portsmouth’ School of Computing last Wednesday, 13th February 2013:

Slides: http://www.slideshare.net/marcuswinter/uploaded-ubiquitous-annotation-user-experience

Ubiquitous annotation involves attaching digital information to physical objects and places. As applications of ubiquitous annotation rapidly evolve from static content delivery to dynamic, social, user-generated content, the user experience of discovering and accessing ubiquitous annotation services through static touchpoints needs to be reviewed. This talk will look at the impact of different technologies on the user experience of ubiquitous annotation and identify common usability issues with static service touchpoints. It will map out on-going research into dynamic touchpoints that combine service triggers with digital signage to enhance the user experience of ubiquitous annotation and describe a scenario of use in the cultural heritage domain.

Artwork-centred sociality in museums and galleries

Poster at The Shape of Things: New and emerging technology-enabled models of participation through VGC. Notes on the workshop available from Claire Ross and Mia Ridge.

Slides: http://www.slideshare.net/marcuswinter/artworkcentred-sociality-in-museums-and-galleries

The concept of object-centred sociality (Engeström, 2005) is well established on the Web and has been transferred to physical museums and galleries to explain how visitors engage with each other around social objects (Simon, 2010). While designers of Web-based museum experiences have a wide range of well-established tools at their disposal to support object centred sociality and user generated content, curators of physical exhibitions typically rely on feedback boards and visitor books to foster engagement and encourage interpretation.

Ubiquitous annotation, described by Hansen (2006) as attaching digital information to physical objects and places, offers a way to go beyond the limitations of physical feedback boards. It enables unobtrusive, in-situ annotation of specific artworks and results in digital content that can be readily re-used and re-mediated. Recent efforts to employ ubiquitous annotation in museums include a bespoke system by Hsu & Liao (2011), iPad based object labels by Gray et al. (2012) and a platform involving custom mobile devices by Seirafi & Seirafi (2012). Adoption of these systems requires substantial commitment from host organisations in the form of financial investment, custom development and change of work practices. Furthermore, visitor interaction with these systems is problematic due to usability problems with static touchpoints that cannot display state information or interaction feedback.

The project is developing a light-weight, generic ubiquitous annotation platform that makes artwork-centred commenting and rating feasible even for smaller, low-budget arts organisations. It enables visitors to browse and create comments and ratings using their mobile phone. The project is developing novel dynamic touchpoints that address many of the usability problems associated with static touchpoints. For curators, the system provides an analytics backend to maintain editorial control, re-use contributed content and analyse engagement levels with a view to enhancing the visitor experience. The project is at an early stage and seeks discussions with researchers and museums professionals to inform the design and research.

References

Engeström, J. (2005). Why some social network services work and others don’t – Or: the case for object-centered sociality. Blog post 13 April 2005. Available: http://www.zengestrom.com/blog/2005/04/why-some-social-network-services-work-and-others-dont-or-the-case-for-object-centered-sociality.html. Accessed 7 December 2012.

Gray, S., Ross, C., Hudson-Smith, A. & Warwick, C. (2012). Enhancing Museum Narratives with the QRator Project: a Tasmanian devil, a Platypus and a Dead Man in a Box. Proceedings of Museums and the Web.

Hansen, F. (2006). Ubiquitous annotation systems: technologies and challenges. Proceedings of the seventeenth conference on Hypertext and hypermedia HYPERTEXT’06, pp. 121–132.

Hsu, H. & Liao, H. (2011). A mobile RFID-based tour system with instant microblogging. Journal of Computer and System Sciences, 77(4), pp. 720–727.

Seirafi , A. & Seirafi, M.K. (2012). FLUXGUIDE: Mobile Computing, Social-Web & Participation @ the Museum. Institut fuer Creative, Media, Technologies. Available: http://www.fluxguide.com/uploads/4/2/3/3/4233655/paperforummedientechnik2011_fluxguide_red.pdf. Accessed 26 March 2012.

Simon, N. (2010). The Participatory Museum. Santa Cruz, California: Museum 2.0, 2010. Available: http://www.participatorymuseum.org/. Accessed 7 December 2012.

Clear Channel brings NFC to 10,000 ad panels across the UK

The out-of-home advertising giant has begun rolling out 10,000 interactive panels featuring both NFC and QR codes across the UK…

The Bibliography Behind A Theory of Design Thinking

Charles Burnette, 2.2.2013
The Bibliography Behind A Theory of Design Thinking
http://www.academia.edu/2506250/The_Bibliography_Behind_A_Theory_of_Design_Thinking

UbiComp 2013

The 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing (UbiComp 2013) is the result of a merger of the two most renown conferences in the field: Pervasive and UbiComp. While it retains the name of the latter in recognition of the visionary work of Mark Weiser, its long name reflects the dual history of the new event.

The conference will be held in this new merged format for the very first time from September 8-12, 2013, in Zurich, Switzerland.

  • Papers (Deadline: March 22, 2013)
  • Workshop Organisers (published February 2013)
  • Workshop Participants (published May 2013)
  • Demos (published March 2013)
  • Posters (published March 2013)
  • Doctoral Consortium (published March 2013)

 http://www.ubicomp.org/ubicomp2013/calls/index.php